Flash Augmented Reality Getting Started
My post yesterday about Augmented Reality raised a couple of issues which have both been solved by one blog post I found : FlarToolkit/Flash Augmented RealityGetting Started
The above post sheds light on the questions I had about the marker pattern, there is an AIR app available to create the code Mikko also give some guidance on creating your own marker.
Mikko has saved me a lot of time by rewriting the source code I was working from to make it easier to follow and he has provided comments in English.
I’m really happy now I don’t have to dig through the code and translate the Japanese using bable fish, it’s quite hard to understand.
This entry was posted on Wednesday, February 4th, 2009 at 2:28 pm and is filed under Flash, New Tech. You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

on 04/02/2009 at 3:19 pm Mikko wrote:
Glad I could help. I’m working on some FlarToolkit stuff again so look out for some posts coming soon.
on 05/02/2009 at 12:47 pm Rogier wrote:
I saw that the frame rate was between the 20 and 30 fps. I almost have the same model only mine is playing at 7 fps. I have a hp XW 9400 with 20GB of Ram
:S So how do you that?
on 10/02/2009 at 11:33 am Sam Hassan wrote:
@ Rogier
In the demo I’m using a sphere with a bitmap texture from the library:
var materialEarth :BitmapAssetMaterial = new BitmapAssetMaterial( “Earth” );
var sphere2: Sphere = new Sphere(materialEarth,50,20);
sphere2.z = 100;
sphere2.rotationX = 45;
sphere2.yaw( -30 );
The pc I used is a Dell Optiplex, 2 core 2.66GHz 2GB of RAM.
Hope that clears it up, I can post the source if needed just let me know
on 23/07/2009 at 10:42 pm Dan0 wrote:
Hey,
I have a similar problem to Rogier.. basically reproducing samples from places can create problems. I have found that have a large marker (taking up most of the webcam area) will significantly improve FPS.. (to around 30fps) but if you have a large, complex background.. even just your face is enough to drop the framerate (for me around 8-12) on some projects. This is a real problem and I hope for some optimisation of the code to allow us to expand our horizons
Good luck augmenting your reality.