Onedotzero_adventures in motion

Yesterday I went down to the BFI Southbank for the onedotzero adventures in motion exhibition.

When I got there a talk had just started “nokia: the art of open source workshop”, which showcased the development potential of the maemo platform for high end Nokia phones,  so I sat in on it not really know what to expect. It was quite interesting but did get a bit too geeky for me, talking about abstract concepts behind the design of the N900 device rather than showing how to develop for it and more of what can be/has been done with the technology.
It did inspire me to checkout maemo.org and I would like to develop for such a device but am put off by it being linux based and by not having a handset to test on. I might have to consider one of the handsets for my next upgrade, especially when they get multi touch support.

The main installation at the exhibition, the “onedotzero identity” was using the N900.

onedotzero identityonedotzero identity
Here is a demo:

I had a go on the device in the evening, it was really responsive and a good concept that has given me a few commercial ideas that I might put together a prototype for if I get some time soon.

There were also a couple of other interactive pieces around the BFI:

Glowing Pathfinder Bugs by squidsoup.org was a really nice piece, I had a chat to the guys behind it about the technology; it used a 3d camera with 2 lenses to work out the depth of the sand, and a projector. I was quite surprised that the application was built in Director, but that’s what the developer was happy with and it could access some native stuff.
Glowing Pathfinder Bugs in action:

There was a multi touch table with the program of events and some related media on it, this was the first multi touch table I have had a chance to play with. I found it a bit hard to control but it was quite responsive, think the main problem was the design of the menu. It wasn’t very stable as I did see flash player 10 crash message.

By far the least impressive and most pointless installation was “graffonic: virtual spraypaint”.  It was basically using an irLED a laser to draw a line, but the worst part was that the display and style changed every 10 seconds so you couldn’t actually draw anything, just a line that was removed from the screen as fast as it appeared.
I have seen much better thought out and produced digital graffiti installations, like a prototype by my friend and colleague Andrew Myher that uses a wii remote as a controller, this is me playing with it:
Digital wall:

I also saw an amazing film preview while I was there: “Mary and Max”, its not on general release in the UK but I would recommend seeing it, the onedotzero site describes it perfectly:
“Mary and max is an exceptional film that deals with little people and their big issues in a compassionate and entertaining way. It is funny, warm, moving and sad all at the same time, and will once and for all dispel the notion that animation can only deal with fluffy and trivial issues.”

Hot Italian Model

This is the latest website that I have had the pleasure of being part of the development team for. I took the lead on this project, lots of hours were involved in getting this one out the door in time, 70 hours in 7 days, that’s about 9 days work in a week.

I had to employ some third-party API’s, Google maps for the store locator and YouTube videos in a couple of places.

Hot Italian Model - home

Hot Italian Model - YouTube

Hot Italian Model - Google Maps
The site also incorporates the standard social bookmarking functionality, twitter feed, papervision and competition entry forms.

The site is here but I don’t think it will be up for that long.